11/22/2009 10:05:00 AM

social behaviour among malaysian youth : lack of interest on malaysia traditional entertainment.

Lack of interest in wayang kulit among Malaysian youth. Malaysian youth nowadays are not interested anymore on traditional entertainment because of digital technology that provides more digital interactive entertainment. They had no interest to watch wayang kulit although that either unsure cultural Malay heritage which contains art values, education and entertaining. For them watch wayang kulit is a waste of time because their out of date showmanship ,boring and story-telling of old history. They are more interested in watching story on television or action stories in cinema theatres or only casually play video game which promises attractive special effects. This is because of influence of new media technology that provides more entertainment. They forgot about their culture and just follow the technology. Lack of interest in traditional entertainment because they think that who included with wayang kulit only group old folks only.They also unexposed with wayang kulit culture in their environment and innocents on puppet theatre because puppet theatre only bring to in tourism seasons only. They dislike atmosphere open air, noisy and congested with members of the public who come see the wayang kulit.They forced gathered mass because wayang kulit usually projected at a clearing whether field or hall. Different on the other hand for them who are looking wayang kulit show as a symbolic and rich presentation with its ulterior knowledge and arts behind statue gesture ,gamelan and story music delivered.As if this puppet theatre presentation with role as a from which media convey messages and lesson to society. Only the researcher who involve in wayang kulit will appreciate it.

11/17/2009 08:00:00 PM

Wayang Kulit

Topic:

Wayang Kulit.

Background:

Shadow play or shadow puppetry is an ancient form of storytelling and entertainment using opaque, often articulated figures in front of an illuminated backdrop to create the illusion of moving images.

In Malaysia (Kelantan), shadow puppet plays are known as wayang kulit. In Malay, Wayang means shadow or imagination, while Kulit means skin and refers to the leather that puppets are made from. Stories presented are usually mythical & morality tales. There is an educational moral to the plays which usually portray a battle between Malay shadow plays are sometimes considered one of the earliest examples of animation.

Wayang “Virtual” was inspired by the tradition of storytelling using pictures in the Southeast Asian art form originally known as the shadow play.

The idea of the research project was an experimental attempt at combining traditional Wayang Kulit together media technology.

Problem Identification:

Lack of interest to watch wayang kulit.( traditional entertainment) because of influence of new media technology ( televison , media player, karaoke set, cinema )

Forgotten about their culture, only people who do research on culture will appreciate it.

Aim and objective:

To research new approaches on interactive design.

To ensure the cultural ancestors of our era is not swallowed

To promote the shadow play for young generation.

To approach design principal in this concept.

Rerefences

http://mndl.hu/works/reverse_shadow_theatre

http://www.symbiosisonline.com/aug05_art.htm

http://www.mndl.hu/works

video

[youtube=http://www.youtube.com/watch?v=4o_me2Zz7q4]


[http://vimeo.com/706938]

11/11/2009 07:54:00 PM

DARKROOM

Topic: Darkroom

Background: A darkroom is a room that can be made completely dark.I know all people will imagine something dark ,black and scary when talking about darkroom.But in this application, I will make bit of difference by creating happy and cheerful atmosphere and make sure people will amused with that atmosphere.

Objective:

to explain to the public dark environment does not necessarily something scary.

to give difference impact in visitors.

to do an application paradoxical with real situation.

References idea:

[youtube=http://www.youtube.com/watch?v=pppEYDwEwbg]



11/11/2009 07:50:00 PM

Idea Two : Teenage Psychology

Title:

" We want to be noticed "

Topic:

Teenage Psychology

Issues:

Youth often revolt because parent did not understood their soul and feeling as youth and what they actually need.

They always do something to attract their parents attention because they feel that parents don't love them anymore because their parent spent less time with them.
Youth have the desire and nature wish to try profoundest when they in young age.

Problem Identification:

challenging of technology

influence of media technology

Influence from family background ( low income)

friend and surrounding

Objective:

Make awareness to parents.

To let parents understand their children.

To convey message on what teenage psychology all about.

Precedence study and concept idea reference :

[youtube=http://www.youtube.com/watch?v=l0WASTl3dVg]

Reference links:

http://www.psychologytoday.com/articles/200308/teen-depression-boys

http://www.psychologytoday.com/articles/200308/teen-depression-girls

http://www.apa.org/monitor/apr07/teenage.html

11/10/2009 07:48:00 PM

SUPERNATURAL

"The boundaries which divide life & death are at best shadowy & vague. Who shall say where one ends and the other begins?"

-Edger Allan Poe

"Seeing death as the end of life is like seeing the horizon as the end of the ocean."

-David Searls

Title: Supernatural

Topic: Paranormal Phenomena / paranormal world

Background:

Paranormal is a general term that describes unusual experiences that lack a scientific explanation, or phenomena alleged to be outside of science's current ability to explain or measure. Notably, paranormal phenomena also lack scientific evidence, as detectable but not well explained phenomena such as dark matter or dark energy are not commonly called paranormal.

Issues: With technological sophistication at the time cause them direct do not believe of paranormal.

Objective:

To exploit science incidents metaphysics are happening around us on each day.

Precedence study and reference idea:

[youtube=http://www.youtube.com/watch?v=iRbx24dhQWU&feature=related]

[youtube=http://www.youtube.com/watch?v=KeHLcjnSujQ&feature=related]

Links:

http://topparanormalsites.com/

http://www.paranormalsource.com/

http://www.paranormalsource.com/index.php?cat=1

http://malaysian-paranormal-research.org/forum/viewtopic.php?f=9&t=71

http://paranormal.today.com/

http://tucsoncitizen.com/paranormal/2009/11/06/alexandra-holzer-woman-in-the-paranormal-interview-part-1-of-5/

http://mstar.com.my/hiburan/cerita.asp?file=/2009/5/14/mstar_hiburan/20090514092828&sec=mstar_hiburan

11/01/2009 07:52:00 PM

LET'S SAVING

Title:

Let's Saving !

Topic:

Economy Crisis

Issues:
People spend more than the ability

According to desire

Stop studying because there is no money for tuition fees

Forced to work overtime contribute to the economic crisis of crime problems
Robbery ,snatch ,theft

Concept and idea:

Do an application cultivate interest for users so that save for oneself and future.I will doing one thing when we bank ,we would be able reward for oneself for example may be tonality or any reaction